VTC - Microsoft OneNote 2013 Course
English | Included Working Files | Audio: aac 44100 Hz stereo | Video: h264 yuv420p 1024x768 25.00 fps(r) | 910MB
Genre: E-learning

VTC - Microsoft OneNote 2013 Course

Microsoft OneNote 2013 is used to store information in a central location where it can easily be shared backed up and searched. In this VTC course author Brian Culp compares OneNote to a digital version of a spiral-bound notebook as he shows you how to quickly add text pictures video and even handwritten notes. He also explains how OneNote integrates with other Office 2013 applications especially Word Excel and Outlook. Additionally Brian covers how to leverage powerful features such as the ability to link notes automatically customize the interface and quickly track down unread notes.

Kelby Training - Bill Fortney's Olympic Park with Bill Fortney
English | mp4 | H264 1280x720 | AAC 2 ch 189 kbps | 53 min | 1.01 GB
eLearning, Photography

Pull on your boots and join Bill Fortney, a world renowned nature and landscape photographer, as he takes you on a journey through Olympic National Park on the majestic coast of the Pacific Northwest. From dramatic close-ups to breathtaking landscapes, and from sun-up to sun-down, Bill will walk you through each step of his process to get the shot, all the while discussing the gear he is using and sharing many valuable tips along the way.

Simply Maya - The SpitiFire - Modeling and Texturing Project
English | 12h 25m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.96GB
Genre : eLearning | Level: Beginner

In this fun project we will create the second world war Spitfire plane. This is a tutorial set covering both the modeling and texturing process of our model.
During the modeling tutorial well use all Mayas different geometry types so youll get a good idea of how to work with NURBS polygons and subdivisions. We start by setting up image planes for the Spitfire and move on to working with NURBS primitives to get the main shape of the aeroplane body nose tail and wings which are then converted to polygons and merged together with the booleans union tool. We align the edges nicely by snapping vertices to allow for a smooth shape with good edge flow which can be converted to subdivisions to sculpt out detail on the cockpit and wings. By extruding and inserting edges with the split poly tool we create clean defined edges on the model and follow along with the references on our image planes to get a realistic real world shape for our model.
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Hand-Drawn Animation in Flash
2h 54m | Intermediate | Apr 22 2014 | Exercise Files | 823 MB
Audio: aac 44100 Hz 2 channels s16 160 kb/s (eng)
Video: h264 yuv420p 1280x720 683 kb/s 2398 fps(r) (eng)

Looking for a richer more dynamic look for your Flash-based animation? Hand-drawn animation is an alternative to a strict symbol-based technique which combines the looseness of line drawing with the efficiency of Flash features like tweening. Dermot O Connor introduces this technique starting with how to create thumbnails and pose tests refine your timing and lock down keyframes. He shows how to add breakdown drawings to smooth out the animation and add the in-betweens that complete the traditional look and feel. The final chapters are dedicated to cleanup and a couple of hybrid approaches: one using hand-drawn in-between frames to transition a difficult character turn in Flash and the other taking advantage of Timewarp effect in After Effects to retime an animation.